Players and deck

Classic Spades is played by four players in two fixed partnerships using a standard 52-card deck. Partners sit opposite each other. Cards rank from ace high, followed by king, queen, jack, ten, and down to two.

On the table4 cards
Players and deck 1Players and deck 2Players and deck 3Players and deck 4

The deal

All cards are dealt clockwise, one at a time, until every player has thirteen cards. The deal moves clockwise after each hand.

On the table4 cards
The deal 1The deal 2The deal 3The deal 4

Bidding

Beginning with the player to the dealer’s left, each player makes one bid. A bid states the number of tricks that player expects to win. Partners’ bids are added together to form the team contract.

A player may bid Nil, committing to win no tricks. Nil is scored separately from the partnership’s regular contract.

On the table5 cards
Bidding 1Bidding 2Bidding 3Bidding 4Bidding 5

Playing a trick

The player to the dealer’s left leads. Each player then contributes one card clockwise. Players must follow the suit led whenever possible. A player unable to follow suit may discard another suit or play a spade.

On the table4 cards
Playing a trick 1Playing a trick 2Playing a trick 3Playing a trick 4

Winning a trick

If no spade is played, the highest card of the suit led wins. If one or more spades are played, the highest spade wins. The trick winner leads the next trick.

On the table4 cards
Winning a trick 1Winning a trick 2Winning a trick 3Winning a trick 4

Leading spades

A player may not lead a spade until spades have been broken, unless that player has no cards from another suit. Spades are broken when a player uses one to trump a trick led in another suit.

On the table13 cards
Leading spades 1Leading spades 2Leading spades 3Leading spades 4Leading spades 5Leading spades 6Leading spades 7Leading spades 8Leading spades 9Leading spades 10Leading spades 11Leading spades 12Leading spades 13

Contracts and bags

A team that meets its contract scores ten points for each trick bid and one point for each additional trick. A team that fails to meet its contract loses ten points for each trick bid.

Every overtrick is also recorded as a bag. When a team accumulates ten bags, it receives a 100-point penalty and the bag count rolls over.

Nil and winning the game

A successful Nil bid scores 100 points; a failed Nil bid loses 100 points. Tricks taken by the Nil bidder still count toward the partnership’s contract and bags.

The first team to reach 500 points at the end of a hand wins. If both teams reach the target in the same hand, the team with the higher score wins.

On the table5 cards
Nil and winning the game 1Nil and winning the game 2Nil and winning the game 3Nil and winning the game 4Nil and winning the game 5
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